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Main school project

  • Name : MOTHER

  • Genre : Sandbox & Management

  • Team : 9 members (4 Game Designers & 5 Artists)

  • Duration : 4 months.

The project ends the 23th of June 2018 by a presentation in front of a professional jury.

This is a pc game. The demo of the game is available on itch.io since fall June 2018

 

It is a Sandbox management game in which the player must route children to a habitable planet, with narrative events embolding his adventure.

You can download the game here !

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In-Game Footage

My roles

Game & Level Designer & Gameplay programmer

Worked on the mechanics, on the balancing

Done the Level Design and the Level building

Programming the narrative system established by another member of the team

Programming different mechanics in C#

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What I have learned

Systemics systems in the C# programming language

Build a Level Design where the player can arrange his own constructions

Working with a team in real conditions of a game development

To succeed in explaining an idea of Game Design (to Game artists or to other Game Designers) as simply and efficiently as possible is difficult and requires time

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The team

Nicolas Leal (nicolas-leal-junior-gd.com) : Producer - Game Designer - Narrative Designer

Thomas Teply (thomasteply.com) : Gameplay Programmer - Game Designer

Loïc Michel : Game Designer - QA tester

Ntseng Tcha : Artistic Director - 3D/2D Artist

Virginie Dupperay : 3D Animator

Clémentine Paillot : 3D artist

Zacharie Moreno : 3D artist

Noémie Bonnet : Rigger & 2D artist

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