Main school project
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Name : MOTHER
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Genre : Sandbox & Management
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Team : 9 members (4 Game Designers & 5 Artists)
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Duration : 4 months.
The project ends the 23th of June 2018 by a presentation in front of a professional jury.
This is a pc game. The demo of the game is available on itch.io since fall June 2018.
It is a Sandbox management game in which the player must route children to a habitable planet, with narrative events embolding his adventure.
You can download the game here !
In-Game Footage
My roles
Game & Level Designer & Gameplay programmer
Worked on the mechanics, on the balancing
Done the Level Design and the Level building
Programming the narrative system established by another member of the team
Programming different mechanics in C#
What I have learned
Systemics systems in the C# programming language
Build a Level Design where the player can arrange his own constructions
Working with a team in real conditions of a game development
To succeed in explaining an idea of Game Design (to Game artists or to other Game Designers) as simply and efficiently as possible is difficult and requires time
The team
Nicolas Leal (nicolas-leal-junior-gd.com) : Producer - Game Designer - Narrative Designer
Thomas Teply (thomasteply.com) : Gameplay Programmer - Game Designer
Loïc Michel : Game Designer - QA tester
Ntseng Tcha : Artistic Director - 3D/2D Artist
Virginie Dupperay : 3D Animator
Clémentine Paillot : 3D artist
Zacharie Moreno : 3D artist
Noémie Bonnet : Rigger & 2D artist