Elyades
Personal project
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Name : ELYADES
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Genre : Open World RPG
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Team : 4 members
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Duration : One year of development during part-time
The map will be updated soon !
South of Welden, the fields !
Elyades is a role playing game (RPG), currently in development on Unreal Engine. The game take place in Ménicéa, a completely imagined world (created by Matthieu Allal).
You can check out my article about my Level Design creation process on Elyades here !
My roles
Level Designer & Quest Designer
As a Level Designer, I am currently developing the map for the pre-production (paper layout, blockout, level building)
I am building the lights & the World Composition in Unreal Engine.
I am developing some quests for the demo
A street of Welden
What I have learned
Landscape system in Unreal Engine
Optimization with World Composition & LOD
Managing my time to work more efficiently & increase the quality of my map
World Level Design : Level Design macro, which means creating the world logic & all the environments in the game
Improving my Level Design creation process (soon an article to explain it on this project)
I made a first map which was useful for us to define the global atmosphere of the game and the gold path the players will take in this demo.
There is some points of interest like "Welden" which is a peasant village and the ruins in the woods, or the "Vermeil Arena" (a stronghold).
The project is currently in development and I will continue to explain what I am doing on it here !
Welden, the main village of the demo
The team
Matthieu Allal (Producer & Quest Designer),
Nicolas Leal (Game Designer & Quest Designer),
Thomas Lamson (Programmer) and,
Romain Reulier (Level Designer)